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Yesterday was my first day back in the DM seat of our semi-monthly Dungeons and Dragons game and my first time running without a module to back me up. It was, frankly, terrifying. However, I had some benefits. For one thing,
lizbetann gave me some excellent world-building and story hooks that I could take and twist to my own needs.
You never know what your players will respond to or how they'll respond to it. There were some pleasant surprises and at least one "Take the fourth option" moment. Adding in music for combat and borrowing some tricks from Matt Mercer on Critical Role (which, seriously you guys, it's like my only major fandom right now SO GOOD) really enhanced the experience, I think.
Now if the group would only give itself a name so that I could, you know, refer to them.
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You never know what your players will respond to or how they'll respond to it. There were some pleasant surprises and at least one "Take the fourth option" moment. Adding in music for combat and borrowing some tricks from Matt Mercer on Critical Role (which, seriously you guys, it's like my only major fandom right now SO GOOD) really enhanced the experience, I think.
Now if the group would only give itself a name so that I could, you know, refer to them.
DW Post: http://jetpack-monkey.dreamwidth.org/513350.html (
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